Anime, Games & Animation

Thursday, August 10, 2006

The Grind

Colored version comming soon! ( when I have time.) Too much work T_T

Edit* Finally Done. Took about 1hr 45ms

Wednesday, August 09, 2006

More sketches

Just to pass the time.

Friday, August 04, 2006


This is a funny Character I at the end of the year, who scared his Eyes permanetly open when he was young. And hes stuck like that for the rest of his life.

Tuesday, August 01, 2006

Robota By Doug Chiang

Just stumbled on this the other day. Though I would post it for those who dont know about it. Its a pretty Kool 3d feature DC studios is working on. Mova has also helped them on this project. You can also check out the trailers at this site


For some reason I cant upload them to you tube. Ill try again and edit it later.

Also Take a look at the Tutorials. There is a good Marker Rendering one on there, for those who had Peter Beleski for Layout last year, its a similar approach.


CGI Test

Studio Mova has been doing some crazy CGI stuff recently. http://www.mova.com

They have been using progams like

*SOFTIMAGE® | XSI® & Face Robot™
* Autodesk® Maya®, MotionBuilder® & 3ds Max®
* All Vicon® software
* Applications compatible with OBJ, C3D and Autodesk Point Cache 2 files

I believe 3d is going to revolutionize the industry in terms of 2D animation, 3D animation and 3D gaming. So its something not to neglect, and to look into if u want to broaden your skills for future or personal benefit in the industry.

For the first time, motion picture and video game makers will be able to use digital cameras to accurately capture and depict full-motion, photorealistic computer-generated characters and other imagery.

"The subtlety and detail of Contour is way beyond anything I've ever seen," says Stephen Regelous, founder of Massive Software and creator of the Academy Award(R)-winning crowd animation software used in feature films franchises such as "The Lord of the Rings" trilogy and the recent blockbuster hit "Narnia: The Lion, the Witch and the Wardrobe." "Contour is the most advanced technology I know of for creating photorealistic human facial animation."

Due to the enormous costs involved, most attempts to create photorealistic CG humans have been limited to big-budget films with long production schedules. In some cases, literally tens of millions of dollars are spent trying to create photoreal CG humans.... Contour results in such a dramatic reduction in photoreal production costs, it opens the door to using photoreal CG characters in a wide range of motion picture, video games...

Contour is compatible with popular animation software and hardware systems, including SOFTIMAGE(R)/XSI(R), SOFTIMAGE(R)/Face Robot(TM), Autodesk(R) Maya(R), Autodesk MotionBuilder(R), Autodesk 3ds Max(R), all Vicon(R) software, and the VICON MX family of motion capture hardware. Contour data can also be exported as OBJ, C3D, or Autodesk Point Cache 2 files and synchronizes with SMPTE time-codes.

Contour is being demonstrated at SIGGRAPH 2006 in Boston. Mova will offer Contour Reality Capture Services to motion picture and video game makers in the 4th quarter of 2006 throughout the world.